Casts a bolt of magic at the target, dealing damage. This attack can be charged up for more damage and combos.
Casts a homing missile that cannot miss it's target. It can be blocked by any normal means.
A giant boulder is fabricated from a spatial rift and thrown onto the target, causing massive damage and knocking the soul out of the target if the target is a monster.
Summons an other-worldly meteor from the fabric of space. Crushing the target.
Casts an elemental ball of energy that emits electric current, shocking nearby enemies for damage.
Conjures unbreakable magic chains to grip the target. This prevents movement, but does not prevent attacks.
Makes the target drowsy. Increasing the time required to cast spells.
Creates a giant fist that punches with the power of a god, dealing massive damage.
Casts a fireball at the target, dealing damage. This attack can be charged up for more damage and combos.
Conjures a flaming vortex, that consumes the opponent, burning them if they stay in the blaze too long.
Summons a wyvern made of molten rock and fire that attacks the enemy, causing massive damage. This knocks the soul out of them if the target is a monster.
Summons dark sprites to attack the target. This attack can be charged up for more damage.
Blows back any enemies around the caster. This cannot be used on other summoners.
Makes the target significantly increase in size. This is used on your own monsters and cannot be used on other summoners.
Blinds the target with shimmering light particles. This does not prevent attacking.
Summons invisible hands to attack the target.
Splits a nearby particle, causing a massive explosion that deals damage to nearby enemies and pushes them back.
Casts a bolt of dark energy at the target, dealing damage. This attack can be charged up for more damage and combos.
Summons an acidic vortex that rains acid onto the target. The target will become poisoned if they remain in the rain too long.
Encases the target in ice and then bursts seconds later. This causes massive damage and knocks the soul out of the enemy if the target is a monster.
Hexes the target. This prevents attacking but does not prevent movement.
Summons a portal that calls upon the demonic realm to provide undead to attack the nearest target.
Shrouds the target in darkness, allowing no light to be seen. This does not prevent attacking.
Drains life from the target while healing the caster for a percentage of the damage dealt.
Terrifies the enemy, forcing them to run around wildly or be unable to properly cast spells.
Summons a portal that calls upon the demonic realm to provide demons to attack the nearest player or enemy.
Casts a electric bolt at the target, dealing damage. This attack can be charged up for more damage and combos.
Conjures a small lightning storm that shocks the opponent over time.
A typhoon is summoned over the target, throwing them around and drowning them. This knocks the soul out of the target if it is a monster.
Charms the target monster, making them an ally for a short period of time. This cannot be used on other summoners.
Summons a portal that calls upon mother nature to provide forest animals to divert and attack the nearest target.
Channels energy into the ground to cause a fault and eruption of lava that damages nearby enemies.
Creates a rift and empowers it with energy. This causes a release of the energy in a line, causing massive damage to enemies in the burst radius.
Encapsulates the target in a ball of water, drowning them. This does not prevent attacking.
Places a shield on the ground that absorbs incoming attacks and refunds the caster health based on how much damage the shield takes. It is destroyed after taking too much damage.
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Increases the caster's resistance to magical attacks. This does not affect status effects.
Heals the caster. Can be leveled up to heal other allies as well.
Sends an attack back to the original caster, applying status effects and damage accordingly. This does not work for melee attacks.
Channels the caster's mana into a shield that blocks all incoming attacks from the front. This costs mana every second it is active and is unbreakable.
Shocks the target, cancelling any in-progress magical attack. This does not affect melee attacks.
Slows the perception of time on the field. This is useful for using items or casting utility spells.